WiVRn

WiVRn #

The WiVRn mascot

WiVRn wirelessly connects a standalone VR headset to a Linux computer. You can then play PCVR games on the headset while processing is done on the computer.

WiVRn is based on Monado and can be used with xrizer or OpenComposite to support a majority of titles available for SteamVR. A wide range of standalone headsets are supported.

Installing WiVRn #

We recommend using distribution packages when available (see below) or the WiVRn Flatpak when one is unavailable.

Arch Linux #

Packages are available on AUR, you will need the following packages:

  • wivrn-server and wivrn-dashboard for base feature + GUI (latest release), or wivrn-full-git for development version
  • opencomposite-git or xrizer-git for compatibility with OpenVR and proton

Fedora #

The wivrn package will automatically pull wivrn-dashboard and opencomposite as dependencies, it can be installed with sudo dnf install wivrn.

To make use of patented codecs for video encoding like H264/H265, you must install the codecs from RPMFusion.

Gentoo Linux #

Packages are available on Guru, you will need media-libs/wivrn and media-libs/opencomposite.

NixOS #

See services.wivrn.

Flatpak (all distributions) #

The WiVRn Flatpak has the latest released version and can be installed with flatpak install io.github.wivrn.wivrn or via your software centre application.

For development releases, you can download the wivrn-flatpak-x86_64 artifact from the GitHub Build action.

Envision (guided build) #

You can use Envision to install and launch WiVRn & OpenComposite - this may be the easier route if you use SteamVR Lighthouse-tracked devices or SlimeVR trackers.

General WiVRn Notes #

WiVRn uses Avahi for network discovery. Ensure it is running with the following terminal command:

systemctl enable --now avahi-daemon

If Avahi is not available, --no-publish-service bypasses it, and the IP address of the server must be entered into the client.

If a firewall is installed, make sure ports 5353/UDP and 9757/UDP+TCP are open for Avahi and WiVRn respectively.

If using Nvidia proprietary drivers older than 565, install the Monado Vulkan Layers, otherwise games will crash with a segmentation fault.

For audio in WiVRn, you will need to assign applications, or the system as a whole, to output audio to the virtual output “WiVRn” which is created upon connection between the server and the headset.

Steam Flatpak #

It is possible to use WiVRn Flatpak with Steam Flatpak, though Steam Flatpak isn’t generally recommended for VR. If you are using Steam Flatpak, you just need to grant it access to the relevant paths:

flatpak override --user --filesystem=xdg-config/openxr:ro com.valvesoftware.Steam
flatpak override --user --filesystem=xdg-config/openvr:ro com.valvesoftware.Steam
flatpak override --user --filesystem=xdg-run/wivrn com.valvesoftware.Steam
flatpak override --user --filesystem=/var/lib/flatpak/app/io.github.wivrn.wivrn:ro com.valvesoftware.Steam

As an added bonus to the above, this command will save you the effort of having to set launch options for every single VR game in your Steam library:

flatpak override --user --env=PRESSURE_VESSEL_FILESYSTEMS_RW=/run/user/1000/wivrn/comp_ipc:/var/lib/flatpak/app/io.github.wivrn.wivrn com.valvesoftware.Steam

Wired WiVRn #

You can use WiVRn with a cable instead of Wi-Fi. Use a 5Gbps cable & port at the very least.

  • Install adb on your system - usually the package is named android-tools or something similar.
  • Connect the headset via USB.
  • Run adb devices in your terminal.
  • If you have never authorised USB debugging from this computer before, put the headset on shortly and select ‘Always allow USB debugging from this computer’. Then depending on your installation method, follow these steps:

Using the dashboard:

  • The ‘Connect via USB’ button under the pairing toggle should have a list of devices - select any one to initiate a wired connection.

Using Envision:

  • Click the Start WiVRn Client (Wired) button in Envision.

Manual steps: See the README.

WiVRn + SlimeVR trackers #

To use SlimeVR trackers through WiVRn, you currently must use a fork of WiVRn:

Usage with Envision #

To use this fork within Envision, edit these fields in your profile:

  • XR Service Repo: https://github.com/notpeelz/WiVRn.git
  • XR Service Branch: solarxr-patches
  • XR Service CMake Flags: Add WIVRN_FEATURE_SOLARXR=ON

Then save and clean build the profile.

NixOS setup #

Override the wivrn package from nixpkgs with something resembling the following, replacing [COMMIT HASH HERE] with the latest commit hash from https://github.com/notpeelz/WiVRn/commits/solarxr-patches and filling in the correct src hash. Do note you may need to adapt this depending on how you install WiVRn:

{ pkgs, lib, ... }:

{
  services.wivrn = {
    enable = true;
    defaultRuntime = true;
    package = pkgs.wivrn.overrideAttrs (old: rec {
      version = "[COMMIT HASH HERE]";
      src = lib.fetchFromGitHub {
        owner = "notpeelz";
        repo = "WiVRn";
        rev = version;
        # This will throw an error when evaluating and give you the correct hash - put that here
        hash = "";
      };
      cmakeFlags = old.cmakeFlags ++ [
        (lib.cmakeBool "WIVRN_FEATURE_SOLARXR" true)
      ];
    });
  };
}

WiVRn + Lighthouse driver #

This section covers using WiVRn 0.19 and newer with any Lighthouse-tracked device (such as Index/Vive controllers, Vive/Tundra trackers, etc.)

You must have SteamVR installed (no need to run it).

Envision #

Set WiVRn Profile as such:

  • XR Service CMake Flags:
    • WIVRN_FEATURE_STEAMVR_LIGHTHOUSE=ON
  • Environment Variables:
    • WIVRN_USE_STEAMVR_LH=1
    • LH_DISCOVER_WAIT_MS=6000

Perform a Clean Build after changing the CMake flags!

NixOS #

Override the wivrn package and launch wivrn-server with the required environment variables:

{
  services.wivrn = {
    enable = true;
    defaultRuntime = true;
    package = pkgs.wivrn.overrideAttrs (old: {
      cmakeFlags = old.cmakeFlags ++ [
        (lib.cmakeBool "WIVRN_FEATURE_STEAMVR_LIGHTHOUSE" true)
      ];
    });
    monadoEnvironment = {
      WIVRN_USE_STEAMVR_LH = "1";
      LH_DISCOVER_WAIT_MS = "6000";
    };
  };
}

Manual #

Simply pass -DWIVRN_FEATURE_STEAMVR_LIGHTHOUSE=ON to CMake and export the above environment variables before starting wivrn-server.

Usage tips #

Discovery happens only on first connection, so be sure to have all Lighthouse devices powered on and in line-of-sight of your base stations before connecting the headset! Once a device is discovered, you may power it off and on at-will.

You can use Motoc to calibrate the two tracking technologies to work together.

Once video appears in the headset, check motoc monitor to make sure your devices all show up.

If one or more devices are missing, try:

  • Spread the devices out more; Lighthouse devices get discovered quicker if they’re not piled up on each other. Simply strapping them on is good, too.
  • Increase LH_DISCOVER_WAIT_MS, though this delays the client on first connection.

To re-discover devices, restart WiVRn server.

At this point, your Lighthouse devices will be randomly floating about somewhere. To calibrate them, follow the guide in the Motoc README.