Bigscreen Beyond Driver #
You can get the “Bigscreen Beyond Driver” app from Steam working via Proton by following these instructions:
- use a Proton version >=10 that has access to
PROTON_ENABLE_HIDRAWenv var;Proton Experimental [bleeding-edge]works well - set
PROTON_ENABLE_HIDRAW=0x35BD/0x0101 %command%as your launch arg for theBigscreen Beyond DriverunderProperties - OPTIONAL: download/copy a SteamVR Windows install somewhere and when the driver is open, set the SteamVR path to where you placed the Windows install of SteamVR
The “Bigscreen Beyond Driver” and most of its features should be working fine after doing the above!
Note that currently eye camera firmware loading and updates do not work, but HMD firmware updates do work.
Download Windows SteamVR via SteamCMD #
You can easily downlwad the Windows version of SteamVR via SteamCMD. To do this:
- Download SteamCMD
- Run this command somewhere you can create directories (i.e., your home directory):
mkdir steamvr_win && steamcmd +@ShutdownOnFailedCommand 1 \
+@sSteamCmdForcePlatformType windows \
+force_install_dir $(realpath steamvr_win) \
+login anonymous \
+app_update 250820 validate \
+quit
This will:
- Create a directory in the current directory named
steamvr_win - Download and validate Windows SteamVR into it.
Note: your home directory is accessible under Z:\home by default in Proton.
Easier Device Mode Swapping #
You can also swap modes more easily without using the “Bigscreen Beyond Driver” if your device is set to 75hz mode via XRT_COMPOSITOR_DESIRED_MODE for an Enivison profile.
XRT_COMPOSITOR_DESIRED_MODE=0is the 75hz modeXRT_COMPOSITOR_DESIRED_MODE=1is the 90hz mode
You can verify which modes are which by using a tool like xrandr with the HMD plugged in. The top two modes are the relevant ones used here and are listed in order, starting at an index of 0.
Bigscreen Beyond 1/2/2e udev Rules
#
You may need these udev rules (ie: in /etc/udev/rules.d/) for full functionality.
# Bigscreen Beyond
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="35bd", ATTRS{idProduct}=="0101", MODE="0660", TAG+="uaccess"
# Bigscreen Bigeye
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="35bd", ATTRS{idProduct}=="0202", MODE="0660", TAG+="uaccess"
# Bigscreen Beyond Audio Strap
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="35bd", ATTRS{idProduct}=="0105", MODE="0660", TAG+="uaccess"
# Bigscreen Beyond Firmware Mode?
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="35bd", ATTRS{idProduct}=="4004", MODE="0660", TAG+="uaccess"
Bigscreen Beyond 2e Eyetracking via Baballonia under Linux #
Requirements: #
- Windows 10/11 dual-boot availability or separate Windows 10/11 machine
- Some form of re-streaming the Bigeye camera to bypass broken
v4l/uvcvideodefault drivers;libuvcis known to work, as doescameractlsfor viewing the cameras as well- ie:
go-bsb-camsmodified fromgarymcbay/mjpegfor this purpose by @lillia
- ie:
To have functioning eyetracking while using a Bigscreen Beyond 2e under Linux, you will currently need to supplement the Baballonia portion of the software stack via Proton.
The full stack can be pictured as such:
graph TB E[Bigscreen Beyond 2e]-->F F[Bigscreen Bigeye]-->A E-->M[Monado] M-->O[OpenComposite] M-->X[XRizer] O-->D X-->D A[go-bsb-cams using libuvc] --> B[Baballonia.Desktop.exe] --> C[VRCFT.Avalonia] --> D[VRChat/etc.] subgraph Linux Native A C E F M O X end subgraph Proton/Wine B D end
go-bsb-cams can be found here: https://github.com/LilliaElaine/go-bsb-cams
Baballonia releases can be found here: https://github.com/Project-Babble/Baballonia/releases
VRCFT.Avalonia releases can be found here: https://github.com/dfgHiatus/VRCFaceTracking.Avalonia/releases
You will need to boot into Windows and use Baballonia.Desktop there in order to train any and all models as needed so that you can then transfer them over to your Linux filesystem. They are typically stored at %APPDATA%/Roaming/ProjectBabble/Models on Windows and can be loaded from wherever you like via the Babbalonia.Desktop GUI.
Then you can start Baballonia.Desktop.exe via Proton as a “non-steam game” and tell it to load your pre-trained model, the Baballonia setup executable can be run first and then you’ll want to point the Steam Library entry to the proper Baballonia.Desktop.exe afterwards for future launches.
NOTE: If you’re using an Nvidia GPU you’ll need to disable GPU Acceleration for it to track the full volume as it seems to be weirdly clamped while GPU Acceleration is enabled under Proton.
Baballonia.Desktop can be given the http://127.0.0.1:8080/stream endpoints for each camera if you’re using go-bsb-cams to load the cameras. You’ll need to adjust cropping and brightness for the cameras as necessary, but it should allow you to easily select the whole left/right areas automatically for the Bigeye in particular.
Ensure Baballonia.Desktop is set to provide Eye or Both tracking to VRCFT.Avalonia, alongside the Native OSC option if desired, and then launch VRCFT.Avalonia. If successful, you should see some small transfers of data, assuming the VRCFT-Babble module is loaded in VRCFT.Avalonia.
Assuming all goes well, you should be able to see OSC data coming in with it enabled after launching VRChat under Proton. Avatar parameters should load into VRCFT.Avalonia and you should see both send/receive values for data rates at this point alongside live results within VRChat itself.