Resonite #
The current recommended Proton variant is Proton GE.
XRizer should now provide a close-to-flawless experience on most controllers and when using hand tracking.
Mirrors look cross-eyed #
When playing Resonite under Monado or WiVRn, the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax).
To solve this, prepend OXR_PARALLEL_VIEWS=1 to Resonite’s launch options.
Performance #
In August 2025, Resonite updated to run FrooxEngine as a native Linux process, with the renderer being run through Proton.
Resonite is typically GPU-bottlenecked. Lowering the resolution may help.
This can be easily done by prepending OXR_VIEWPORT_SCALE_PERCENTAGE=75 to Resonite’s launch options. Experiment with different values to find your preferred balance between performance and quality.
Clipboard #
As of the splittening release, Resonite only supports copy/pasting text, and does not work at all in Flatpak Steam with Wayland, issue #5321.
This mod provides full clipboard functionality, but only works on Wayland: ResoniteLinuxClipboard
Audio issues #
Resonite uses SDL for audio on Linux, but the current implementation can be a bit flaky.
In particular, the WiVRn microphone is known to be glitchy.
It is recommended that you use PipeWire as your system’s audio service, including its PulseAudio and ALSA support.
The game will default to the PipeWire API if it can, falling back to the PulseAudio API.
Crackling microphone audio #
There is an issue WiVRn users have in Resonite, resulting in their microphone audio becoming crackly / glitchy to others. In order to solve this issue, it’s necessary to set Resonite to use the ALSA SDL audio backend, and make sure PipeWire sample rates are configured properly.
The steps are as follows:
-
Force Resonite to use ALSA SDL backend for audio:
Add the following to Resonite’s Launch Options in Steam:
SDL_AUDIO_DRIVER=alsa %command%NOTE: If you have already set launch arguments for Resonite, simply add
SDL_AUDIO_DRIVER=alsanext to other env vars in your launch arguments. -
Configure PipeWire sampling rates:
For most if not all users, using ALSA WILL bork your audio until you’ve manually configured PipeWire to use a default sample rate of 48kHz. If this happens:
2.1. Locate the directory or create it if it doesn’t exist:
~/.config/pipewire/pipewire.conf.d/.NOTE: If you have set
$XDG_CONFIG_HOMEto something other than~/.configthen please adjust the paths according.2.2 Create a configuration file (
01-sample-rates.conffor this example) in that folder. The full path should be~/.config/pipewire/pipewire.conf.d/01-sample-rates.conf.2.3 Paste the following content into the file to define supported sample rates, and save it:
context.properties = { default.clock.allowed-rates = [ 44100 48000 88200 96000 ] default.clock.rate = 48000 }
If that doesn’t work, you can try forcing the other drivers by specifying pulseaudio (or pipewire) instead of alsa in the above launch argument.
If you want to use the PulseAudio driver, you may need SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command% as the launch arguments.
Virtual audio sources/sinks #
To be able to chose a virtual sink, you have two options:
- Use
SDL_AUDIO_INCLUDE_MONITORS=1, but this works with the PulseAudio driver only (add it next to your other env vars in launch arguments). - Select any other source in Resonite, and manually connect the wanted input or output to Resonite’s sink using a PipeWire graph GUI (e.g. Coppwr, Qwpgraph, Helvum)
Do note that for the Audio Stream feature of Resonite, you’ll need to select a different source that the one you are using as your microphone, or else SDL will not create a sink dedicated for it. If you only have one input, use the Steam voice option.
Flatpak #
The PipeWire driver is not supported by Steam Flatpak OOtB, see this issue if you need to use the PipeWire driver on Resonite in Steam Flatpak.
No microphone audio #
Assuming you have the correct mic chosen in Resonite, this bug happens when SDL is set to ALSA and you restart Resonite while WiVRn is running. If you’re using ALSA mode, you must restart WiVRn every time you restart Resonite.
NOTE: Closing WiVRn will cause xrizer to crash Resonite if it’s open.
FlipVR controller support with Monado #
Currently there is an experimental Monado branch that works with Shiftall FlipVR controllers. Instructions can be found here. At the time of writing, this branch is the only way to use FlipVR controllers with Resonite, as they are not supported even through SteamVR on Windows.
Mods #
Resonite has a thriving modding community with an abundance of mods that offer greater user experience, optimizations and new features.
Currently there are 3 mod loaders:
-
- Resolute is available for installing and managing RML mods
-
- ML mods require manual installation and updating for now
-
- Uses Thunderstore for mod management
A more detailed comparison table between modloaders is available here.
Resonite randomly gets stuck on initial loading screen when using RML #
The exact cause of this is currently unknown. Consider using a different modloader if you encounter such issues starting the game as it seems to not cause the same problem.
Crashes #
Renderer issues #
Resonite’s renderer is known to randomly crash suddenly - this is currently tracked at Issue #5325.
There is also a known memory leak when running the renderer on Linux - however, it is uncertain currently whether this is an issue with Proton or there is something else at play - see Issue #5246.
During VR gameplay, the renderer may cause a full GPU Reset if you have an AMD graphics card that is heavily loaded. Check dmesg if this occurs.
Crash on launching in VR mode #
Currently, OpenComposite is known to crash Resonite when used in VR, so attempting to use OpenComposite for Resonite is not recommended.
Symptoms:
- Crashes only in VR mode, where after several seconds a black window appears and closes briefly, then Resonite stops within approximately 30 seconds.
- The normal log file shows a renderer crash:
RendererProcess has exited. Shutting down.. There’s a Player.log file.
See Issue #5152 for more information.
Crash on launching in desktop & VR mode #
Proton data can get corrupted, which will result in consistent crashes on launch. This only applies if you’ve already replaced OpenComposite (see above).
The symptoms are:
- Crashes 2 seconds from launch in desktop mode (and in VR)
- No log files (no main log, no Player.log, no crash log, no proton log with PROTON_LOG=1, only the boostrapper log)
- It may be accompanied by error windows if you’re using a mod loader.
Navigate to compatdata in the folder above Resonite’s folder (by default .local/share/Steam/steamapps/compatdata/) and delete the 2519830 folder; it will regenerate on the next launch. Then verify the integrity of Resonite files in Steam (right-click Resonite and go to Properties>Installed Files>Verify).
It may be enough to just verify file integrity in some cases.
This can also happen because of incorrect Steam launch options.
Crash on loading into a world with video players #
On GE-Proton9-10 (for example), loading into a world with e.g. a YouTube video or live stream can crash the game. Try using the latest GE-Proton-RTSP release.
Hanging on Launch #
Symptoms:
- Steam reports Resonite is running but Resonite does not launch.
Possible causes:
-
Not having a default audio device selected.
Solution: Select an/another audio device in your volume panel and see if it works. This is likely an SDL issue.
-
Improperly configured mod loaders and plugins.
Solution: Try starting without Steam launch options and then re-add the env vars one by one. This is commonly caused by misconfigured MonkeyLoader.
Crash after loading #
Although this is rare, some proton updates can start crashing Resonite repetitively.
Symptoms:
- Crashes approximately 1 minute after successfully loading Resonite.
- Everything freezes in both desktop mode and VR, but you can still hear sounds, including the voices of other users.
If this happens, just switch Proton to another version such as Proton-GE or Proton-GE-rtsp.
Controls busted after switching to desktop #
Resonite allows a VR player to take a break and switch to desktop mode by pressing the F8 key.
Because controller hot-swapping is not yet implemented in Monado & OpenComposite, turning off a controller will freeze its state, including buttons pressed and analog stick input. Resonite will continue processing VR inputs even after switching to desktop.
The end result is that desktop controls can act strangely. For example, if you were holding the grab sensor as you turned off the VR controller, picking up items or inspector windows stops working with the mouse.