Issues & Performance #
Graphical issues #
Mirrors look cross-eyed #
When playing Resonite under Monado or WiVRn, the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax).
To solve this, prepend the env var OXR_PARALLEL_VIEWS=1 to Resonite’s launch options.
Exploding meshes #
There was an unreported bug with avatar meshes (skinned mesh renderers) glitching out in VR mode on some AMD GPUs, where random triangles would become big for one frame, but it was fixed on Arch Linux in December 2025 with an unspecified package update.
Color bars #
If you see TV color bars on loading and exiting screens, switch Proton to a newer variant, such as GE or Cachy.
Performance #
Resonite is normally CPU-bottlenecked unless your VR resolution is set too high.
If you’re using WiVRn, lower the rendering and streaming/foveation resolutions in the WiVRn app.
If you’re on Envision/Monado, this can be easily done by prepending the env var OXR_VIEWPORT_SCALE_PERCENTAGE=75 with %command% to Resonite’s launch options.
Experiment with different values to find your preferred balance between performance and quality.
Controls #
FlipVR controller support with Monado #
Currently there is an experimental Monado branch that works with Shiftall FlipVR controllers. Instructions can be found here. At the time of writing, this branch is the only way to use FlipVR controllers with Resonite, as they are not supported even through SteamVR on Windows.
Controller buttons or hand tracking not working #
There’s an issue that prevents Resonite from switching between hand tracking and controllers.
It happens when you have hand tracking enabled in the headset (even if it’s disabled in WiVRn, for example) and launch Resonite while the controllers are in stand-by mode.
To prevent this, disable hand tracking completely. Alternatively, always hold controllers while starting Resonite, but this isn’t guaranteed to fix hand tracking, and will cause you trouble every time you forget to hold your controllers when starting Resonite (if you’re experiencing this issue).